A few months into the pandemic, I was hired by the
Digital Interactive Liberal Arts Center (DILAC) at Georgia Tech to help create a game about COVID-19. Initially,
the game had two primary goals: to reflect on the difficulties and anxieties of our new shared reality under COVID, as well as to help people understand how COVID can spread in public spaces.The result was Dino-Store: Shopping in a Pandemic, a 2D stealth action game where the player must navigate increasingly risky grocery stores to successfully purchase the items they need for their child’s birthday party. The player must balance time against safety – moving recklessly increases the odds of bumping into other shoppers, which increases the chances of catching COVID.